September 21*, 2023*

Hello friends, we have another batch of bug fixes - thanks for the reports, screenshots and details throughout the past week or two. There is often beta builds going on so if you’re interested in testing or trying these changes early, come find us on discord.

The big fix here is the audio issue, which was very unpleasant. The ghost mode being missing on death also changed the feel of the game a lot. The entrances being too open and spawns clustered there should be slightly improved here, but let us know if you still find troublesome areas.

Critical Fixes

Notable Changes

Full Changelist

All new changes within this patch:

# CHANGELOG

(v523-v537)
- major: fixed audio positioning/volume issues
- added lost memory focused sacred memory
- added memory info to setting info section
- adjusted some forest spawning locations
- adjusted some mountain entrances
- adjusted some necropolis entrances
- adjusted some necropolis spawning locations
- adjusted lost memory enemy counts
- changed heart to heal same as max hp gain
- fixed wrongly scaled merchant
- fixed assault soldier flare gun
- fixed canteen heal description
- fixed critical hits not working
- fixed engineer passive not upgradable fully
- fixed enviro crystals with no collision
- fixed explosion triggering team kill too easy
- fixed ghost mode not working
- fixed helmet not pouch storable
- fixed item description color inconsistencies
- fixed loot nodes spawning in inaccessible areas
- fixed many spawn-in-wall navmesh issues
- fixed missing rock visual on forest cliff
- fixed self-damage triggering team kill
- fixed some cliff jump nodes missing
- fixed soul deposit handling million+ souls badly
- fixed sound bug on souls cry effect
- fixed wrong text on quit game screen
- improved laser dot visuals
- improved lighter swing to be easier
- improved list scrolling to clamp at last item
- improved various forest object lod ranges
- increased drone attack range
- increased drone vertical move speed
- increased soul cleanse heal effect
- optimized various forest tiles
- optimized various mountain stage tiles
- tweak enemies in MTN slightly
- tweak enemy reload sounds

Steam Update Event: https://store.steampowered.com/news/app/1579880/view/3752117774031767591

Meta Quest Event: https://www.oculus.com/experiences/quest/developer-post/824346762811362/