April 18, 2024

Dive into the "Shadow Hunter" update for The Light Brigade!

Introducing the all-new Hunter (Archer) class, a master of stealth wielding a recurve bow and equipped with throwing knives. Explore the mysterious and newly hand-crafted procedural WFC world of "Sunless Keep," and discover a wealth of new content including innovative tarot cards. Elevate your roguelike VR shooter experience. Join the battle today and master the shadows.

<aside> 💡 Available NOW as a FREE UPDATE on PSVR2, Steam and Meta Quest 2/3/Pro.

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Shadow Hunter Update Trailer (1 min):

https://youtu.be/7vbxQNBb_3A

New Content & Features:

<aside> 💡 Updated: Significant performance improvements for Quest 2 and 3 !

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Full Changelist:

All new changes within this patch:

# CHANGELOG

- upgraded unity version to 2021.3.35f1
- new: added hunter class (bow, throwing knife)
- new: added sunless keep area
- new: added nature tarot card set
- added difficulty text popup on run start
- added xr setting for haptics scale
- added palm-up quick grab for all sidearms
- fixed bug handling large donated sun total values
- fixed class table allowing unlocked class selection
- fixed damage zones still damaging after boss2 kill
- fixed insta-kill card effects
- fixed issues with missing chests in ASH stages
- fixed kar98k crystal slot position
- fixed left handed sniper inventory layout
- fixed random item shrine audio
- fixed random item shrine purchase price calculation
- fixed some issues with non-engineer drone going into pouch
- fixed some missing waypoints in temple on class unlocks
- fixed soul's light double damage not applying
- fixed various text errors on class descriptions
- fixed weapons sometimes not going back to holster
- improve shader pre-warming code
- improved placement of random shrines and npcs
- improved throwing calculations
- increased merchant room chest spawn rate
- moved temple sacred memories shrine up the hill
- optimized equipment lookups
- optimized save data handling
- optimized quest rendering
- optimized quest 2 rendering further
- split quest2 & quest3 builds to seperate packages
- fixed weapons sometimes not going back to holster
- significant performance and stability improvements for Quest 2 & 3

What’s Next?